package model.entities;

import java.awt.Color;
import java.awt.Point;

import model.Bin;
import model.GameBoard;

/**
 * A wall blocks laser beams
 * 
 * @author ben
 *
 */
public class Wall implements IEntity {
	
	@Override
	public Direction handleLaserBeam(Direction inDirection, Color beamColor) {
		return null; // blocks beam
	}

	@Override
	public void handleClick(int button) {}

	@Override
	public boolean addSelfToGameBoard(GameBoard gameBoard, Point cell) {
		return gameBoard.addEntity(this, cell);
	}

	@Override
	public boolean isMovable() {
		return false;
	}

	@Override
	public void addSelfToBin(Bin bin) {
	}
	
}
